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Unveiling the Sci-Fi Spectacle: NextCypher's "Deathlands" Directed by Jonathan Frakes

Jeff Garzik's production company, NextCypher, has enlisted the talents of Star Trek's Jonathan Frakes to direct an adaptation of the sci-fi novel Deathlands. Frakes, known for his role as Commander Riker on Star Trek: The Next Generation, brings his experience as a veteran director who has worked on TV shows like Star Trek: Strange New Worlds, Star Trek: Picard, and Leverage: Redemption to this project. Garzik expressed his excitement by stating that he was "incredibly humbled and blessed" to have Frakes on board. Key Points: Deathlands Adaptation: Based on a series of novels by James Axler and Jack Adrian, Deathlands follows a group of survivors navigating a post-apocalyptic world using teleportation technology. Garzik described the show as a blend of "Mad Max meets AI meets the monsters from Tremors." Refreshed Adaptation: Garzik highlighted that the TV series offers a modern take on the original post-Cold War, post-nuclear war scenario presented in

Activision's ToxMod: Revolutionizing Gaming with AI Moderation

Activision's AI moderation tool, ToxMod, has made significant strides in tackling disruptive behavior in Call of Duty, with over 2 million accounts facing in-game enforcement for disruptive voice chat since its implementation in August. The company's proactive approach to enhancing player experience through AI technology showcases a promising trend in the gaming industry's adaptation to artificial intelligence solutions.

Key Findings:

  • ToxMod identifies disruptive comments across 14 languages in Call of Duty games, such as Modern Warfare II, Modern Warfare III, and Warzone.
  • Only 1 in 5 users reported disruptive behavior detected by the voice moderation system, indicating a reluctance among players to report in-game instances.
  • Unreported cases are swiftly addressed through the voice moderation system, enabling enforcement of the Code of Conduct.
  • Activision observed a notable reduction in repeat offenders of its online policy on a month-over-month basis post-ToxMod implementation.
  • Call of Duty experienced an 8% decrease in repeat offenders following the rollout of in-game voice chat moderation.
  • Violators of the Code of Conduct face consequences like global muting from voice and text chat, along with restrictions on other social features.
  • A remarkable 50% decrease in severe instances of disruptive voice chat was noted after the launch of Modern Warfare III.

The successful integration of ToxMod underscores a paradigm shift in how AI is reshaping the gaming landscape, marking a pivotal moment in leveraging technology to uphold community standards. As Activision continues to refine its moderation strategies with AI-driven tools, the industry at large is poised to witness further advancements in fostering a positive gaming environment.


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